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Wardogs HOTAS and joystick setup

A HOTAS gives the smoothest input in Wardogs, but the game treats the stick more like a keyboard than a real cyclic. Set it up with that in mind.

Updated 2026-09-28

These setups date from the Wardogs playtests and early access (August–September 2026). Menus and defaults change with patches, so check the names against your version. Where a creator only showed a value on screen, it is not listed here: watch the linked video for it.

The one thing to understand

Wardogs' stick model is rate-based. Sim Controls explains it as keyboard input on an analog stick: any deflection keeps the aircraft rotating, and it does not hold an attitude for you. The only way to stop a roll or pitch is to return to centre. So you fly in pulses: input, back to centre, correct, back to centre. Parking the stick even slightly off centre makes the aircraft slowly roll or nose over.

Some pilots lean into this physically. Sim Controls removed the centring springs from his VKB Gladiator's pitch and roll and tightened the clutches, so the stick stays exactly where he leaves it.

Axes

AxisTypical deviceNotes
CollectiveThrottleSim Controls inverts his TWCS throttle axis. Calibrate against the on-screen collective bar so full throttle is full collective.
Roll / pitchStickRate-based, see above.
YawStick twist or rudder pedalsIceManIsaac flies MOZA pedals; Sim Controls uses the Gladiator twist.

Settings

Where to find it: Settings → Gamepad → HOTAS → Enable HOTAS, then bind roll, pitch, yaw and collective one axis at a time. AllThingsHow warns that letting auto-detect pick overlapping axes causes erratic input, and that enabling HOTAS without a stick connected kills keyboard flight (also reported on the Steam FAQ).

Bindings to reach without looking

Sim Controls' priority list for buttons: flares, first/third-person toggle, camera rotation, map, voice, cargo drop. Everything else can go wherever there is room.

Pilot setups

PilotHardwareNotable settings
Sim ControlsVKB Gladiator stick (springs removed) + Thrustmaster TWCS throttleDeadzone 0.02 pitch/roll, 0 yaw/collective. Axis sensitivity ≥1.0, collective 0.6. Curve in VKB software.
IceManIsaacMOZA stick, throttle and rudder pedals, remapped with Joystick GremlinAll assists off. Free look mapped to a throttle button via Gremlin.
Arma Pilot (beta)Stick with twist yaw, no pedalsRoll, pitch and yaw at 75, from a transcript of his beta settings video. Stability, auto-hover and turn coordination on. Invert yaw on; invert collective and self-centring collective off.
AbradantMatthewXbox controller presented to the game as a HOTAS (vJoy + UCR)Deadzones roll 0, pitch 0, yaw 4, collective 0.5. See the controller page.

Sensitivity advice splits: Sim Controls and AllThingsHow say 1.0 or higher, Arma Pilot and Skycoach start at 0.75. Try 1.0 with a curve in your stick software first; drop toward 0.75 only if it still feels twitchy.

Silk also names two HOTAS-style pilots he rates: one flies dual sticks plus pedals, the other throttle, stick and pedals. He calls HOTAS the smoothest input, and rifle aim or dual sticks the most precise.

First flights on a HOTAS

From Sim Controls' basic flight training: find the stick's centre, raise the collective slowly until you just lift (roughly 30 to 40% of throttle travel), and hold the hover with tiny corrections that always return to centre. His five mistakes to avoid: over-correcting, holding the stick deflected, ignoring the collective (sitting at 100% on approach), chasing a perfect hover, and trying J-hooks too early. The hover hold and hover taxi drills target exactly these.

Practise it in the browser

The trainer reads any stick, throttle or pedals the browser sees as a gamepad, and a HOTAS made of several USB devices is read as one. Bind each axis from the cog, set deadzones and curves there, and fly the drills with the same rate-based cyclic as the game.

Open the trainer Pick a drill

Sources